I work across interfaces, services, data, infrastructure, and release systems. These are the projects that best show how I approach reliability, product judgment, and shipping end to end.
Selected systems
Production work with real constraints.
Enterprise, commerce, AI voice, open-source, Web3, and iOS work—described at a public-safe level.
Company experience
VantaSoft
Technical leadership and hands-on product engineering across AI, education, and commerce systems.
Three product engagements · one continuous full-stack engineering practice
VantaSoftpublic site
The overarching company for my work across Amira Learning, Telvana, and CardSync.
Enterprise EdTech
Amira Learning
Enterprise assessment and reporting systems spanning bilingual experiences, configurable access controls, privacy-conscious analytics, and reliability work across a distributed AWS data platform.
Delivered assessment configuration and reporting workflows that stay coherent across educator, student, and data surfaces.
Hardened privacy, pagination, lifecycle, and multilingual behavior through traced data paths and regression coverage.
Enterprise education technology supported by reliable assessment, reporting, and data workflows.
AI voice systems
Telvana
Production AI voice systems that coordinate natural conversations with reliable scheduling, patient-facing workflows, structured notes, operational summaries, and guarded tool execution.
Modernized a streamed voice-agent runtime around native tool calling with explicit timeout and finalization safeguards.
Delivered booking, verification, scheduling, and weekly-summary workflows across Python and TypeScript services.
Production voice agents designed around dependable tools, scheduling, and structured outcomes.
Commerce platform
CardSync
A production trading-card inventory and commerce platform combining fast catalog workflows with card scanning, claims, store credit, connected payments, marketplace exports, and operational tooling.
Shipped end-to-end inventory, order, intake, claim-sale, pricing, and payment workflows used by card shops.
Improved high-volume navigation and valuation paths with caching, batching, pagination, cancellation, and edge image delivery.
Blockchain products, developer tooling, and durable edge infrastructure built for production use.
Blink Labs product · Cardano rewards
TosiDrop
A Cardano token-rewards and claims platform developed through Blink Labs, combining wallet and stake-address access with network-safe reward discovery, claim workflows, account history, and analytics.
Redesigned the claim and profile experience around a focused dark interface, clearer wallet states, responsive navigation, and accessible reward flows.
Implemented network-isolated personal analytics with D1 persistence, claim and fee coverage, accessible charts, and a public analytics route.
Cardano rewards, wallet-aware claims, network-safe analytics, and accessible account workflows.
Open-source developer tools
Zusty
A Chrome DevTools extension and middleware for understanding Zustand applications through time travel, action logs, state snapshots, render metrics, store visualization, and component relationships.
Designed debugging workflows that connect state changes to the components and renders they affect.
Published a low-friction middleware integration and helped grow the project to 128 GitHub stars and an official ecosystem listing.
An open-source state debugging package published for low-friction installation through npm.
Social iOS product
Ordo
A privacy-conscious daily social-ranking app for comparing taste with friends and the wider community, designed as a compact ritual rather than an endless social feed.
Built SwiftUI ranking, reveal, group, archive, content, account, deep-link, and notification experiences backed by Supabase.
Created native release, privacy, screenshot, reviewer, and TestFlight workflows that carried the product into external testing.
Creator and iOS engineer
SwiftUI · Swift · Supabase · PostgreSQL · Sign in with Apple · Fastlane · XCTest
Ordodevice composition
A compact social ritual for ranking daily prompts and comparing taste with friends.
Cooperative iOS game
Project Café
An asynchronous cooperative café game where short role-specific shifts influence a shared operation, with deterministic state, resilient checkpoints, and an economy designed for long-term group play.
Built and verified Cashier, Barista, and Server role slices with reducer-driven logic, accessibility coverage, and resumable sessions.
Modeled a bounded weekly economy with permanent progression, bottleneck reporting, and deterministic multi-horizon simulations.
Creator and game systems engineer
SwiftUI · Swift · Supabase · Deno · PostgreSQL · XCTest · Swift Package Manager
Restaurant ordering platform
Crossroads Café
A public website and same-day pickup ordering system for a City of Industry café, with catering requests, a staff order desk behind Cloudflare Access, and a versioned menu the café publishes itself.
Shipped pickup ordering with live availability windows, itemized catering pricing and delivery eligibility, signed receipt links, Turnstile protection, and a PWA-ready React front end.
Built the Cloudflare Workers backend on D1 with queued Resend email, dead-letter and quarantine queues, staff order and menu-publish APIs, and a deploy guard that refuses to overwrite a newer live build.
A café website and pickup ordering system running on Cloudflare Workers, Pages, and D1.
Draft analytics and simulation
Fantasy Draft 2026
A 12-team half-PPR draft guide, live Sleeper-synced draft tracker, and pick advisor, backed by seeded Monte Carlo draft simulations, a touchdown-regression model, and a reporter-sourced news wire.
Aggregated nine traceable feeds: Sleeper half-PPR ADP, 18 weekly projection pulls, 2025 game logs, injury and depth-chart status, 24-hour waiver trends, live draft sync, and a news wire filtered to named reporters, plus FantasyFootballCalculator mock-draft ADP (2,372 drafts) and Vegas implied totals, on top of the original research board built from FantasyPros, Yahoo, Boris Chen, 4for4, ESPN, CBS, PFF, NBC, and DraftKings.
Ran seeded 16-round draft simulations, 30,000 worlds per seat, to compare draft policies, paired seasons, first-pick and decision-tree studies, RB-loss and ceiling-risk scenarios, tier-cliff survival, bye-clash cost, K/DST round checks, and a 700-draft room where every user runs the tool, with measured teammate correlation and a standard error on every number.
Built a value-over-replacement advisor with a survival model over ADP ± σ, opponent-need demand, tier cliffs, bye stacking, handcuffs, and a plain-English beginner mode, gated by pre-draft audits that fail when the advisor and simulations disagree.
Creator
React 19 · TypeScript · Vite · Tailwind · Node scripts · Sleeper API · GitHub Pages
A live draft board and pick advisor grounded in real ADP, sourced news, and seeded draft simulations.
Lab notes
Small systems, sharp questions.
Side projects and prototypes exploring local-first utilities, safe automation, computer vision, and spatial agent interfaces.
macOS developer utility
Mana
A fantasy-inspired macOS menu-bar utility that turns local Claude and Codex usage limits into readable mana bars while keeping credentials, progression, and activity signals on the device.
Contributed product and implementation work across the Tauri desktop surface and local provider integrations.
A safety-bounded release-time assistant that coordinates isolated browser workers, validates account readiness, finds eligible tee times, and hands checkout back to a human before payment.
Designed deterministic rehearsal coverage for release timing, partial success, rate limits, login expiry, and restart idempotency.
Kept credentials and payment outside the application while using signed, short-lived human-control handoffs.
A collection of batch card-recognition and ingestion experiments focused on turning imperfect camera captures and OCR output into reviewable, structured inventory candidates.
Combined image preparation, model-assisted recognition, correction rules, and catalog reconciliation in repeatable command-line flows.
Designed human review points for ambiguous matches instead of silently promoting uncertain recognition into inventory.
An interactive three-dimensional project map that experiments with making human-and-agent work visible as spatial relationships rather than another flat activity dashboard.
Built a typed monorepo with an interactive scene, deterministic seed data, physics, and browser-level verification.
Explored expressive agent motion and project relationships without turning the visualization into a monitoring product.